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Glow Doubles Rules

TCP Glow Doubles is a 12-game season using the "Captain's Choice" method of doubles.

2017/2018 Schedule

Venue is subject to change based on a tournament or existing event.  All rounds will tee off at 7:00pm, so register by 6:30pm.

Nov 8 - Kentwood

Nov 15 - Cornwallis

Nov 29 - Cedar

Dec 6 - Valley Springs

Dec 13 - Kentwood

Dec 20 - Cornwallis

Jan 3 - Cedar

Jan 10 - Valley Springs

Jan 17 - Kentwood

Jan 24 - Cornwallis

Jan 31 - Cedar

Feb 7 - Valley Springs


Entry and Winnings

In order to participate, each player will pay an entry fee of $6 for each round ( ($3 to payout, $1 to ace pool, $1 to TCP), ace pool included.  $3 of that fee will be applied to the round winnings.  $1 will be applied to the ace pool.  $1 of the event is applied to the club for expenses, since there are fees required in order to organize some these night rounds and to pay for the awards.

The ace pool will accumulate from round to round.  A player that hits that ace will be awarded the pool and it will start over in the next round.  If more than one player hits the ace pool during a game, it will be divided between the players evenly - regardless of when the ace was achieved.  If the ace pool is not hit throughout the season, then it will be applied to our upcoming spring/summer event's ace pool.

Teams

For the purpose of the standings, there are no divisions in doubles, it is a single division.  Although doubles teams will be determined by the PDGA division classification - Open, Advanced, Intermediate, Recreational, Novice.  Ideally, Open players will be paired with Recreational players.  Advanced players will be paired with Intermediate players, etc.  In summary, we will use a random method to make teams, but is still based on skill, in order to field the fairest teams.  Players will declare which division they want to be in, but actual division assignment is up to TCP officials.

If there are an odd number of players, one player will play "Cali".  The player to play "Cali" will be determined randomly after pairing of players.  The player selected as "Cali" will be allowed one extra shot, from every lie - including in the putting circle.

If less than 3 players attend an event, each participant will play the round "Cali".  If only a single player attends the event, they will play the round "Cali" and be able to score points based on their results.  If a player's partner quits during the round, that remaining player may play "Cali".

Round Scoring

Points are determined for each member of the team based on score under course par, # of teams they defeat, first place points and attendance.

1 point to each player in attendance
1 point to each player for each stroke under course par - announced prior to round (example - if you finish 6 strokes under course par, you get 6 points)
1 point to each player on a team for every team you defeat (only applies normal regulation - not playoff play)
5 points to each player on the first place team

If there is a tie for first place, then the teams will play a 1-hole "Closest to the pin" playoff to determine the winner.  If still tied, the teams will continue playing a "Closest to the pin" playoff until a winner is determined.

Course Rules

We will be using recognized course rules, OB designations and general PDGA rules for tournaments - any fouls will be determined by the group at the time of play.  That said, since this is a glow league - attaching (via drill hole or tape) lights, Nite-Ize or other lighting devices to the discs is allowed.

Royal Rule #1 - Illuminating the fairway or basket to determine your shot is NOT ALLOWED.  This includes shining light on the fairway/basket, placing a light or lit disc in the basket (The Brewer Clause) or any other action that illuminates the target or course to assist in your intended flight path.  First occurrence is a warning.  Second occurrence is a penalty of +1 stroke.  Determined by the card at the time of play.

That said, normal flashlights could be used to navigate the course.  It is recommended that you use a UV light to charge your glow discs.  We plan to illuminate baskets with glow sticks - when feasible.

Royal Rule #2 - If you pick up both lies or pickup your lie and cannot find your partner's lie, there is a penalty of +1 stroke and you must re-tee.  Don't pick up your lie until you have determined which lie to play.  If you cannot find either of your lies, you must re-tee with a penalty of +1 stroke.

Season Champion

The player with the highest point total over 9 games at the end of the season will win the season championship.  Example - Player A plays in all 12 games.  They will take their top 9 game point totals and "throw out" their 3 lowest point totals, to determine their overall points.  Player B is only able to attend 9 games.  They take all the point totals to determine their overall points.  If Player B 9 point totals is higher than Player A's top 9 point totals, they will win, despite Player A having points in 3 other games.  This allows players that cannot attend every event, but still a majority, to have an opportunity to win.  Top 3 point totals will be awarded trophies.

Tiebreakers

In the event that there is a tie for the season champion at the season, the following tiebreakers will be applied:
  1. Most event wins
  2. Most total points (every game they played - more than 9)
  3. Most attended events
  4. CTP - 5 throws - at the final event to determine the winner.

Miscellaneous

Club officials have the right to change the venue, rules, format and standings at any time.